Archives / World Lore
Knights
Roles & Positions
Knights are the main protectors of the Familiar Lands with vastly different strengths and backgrounds, some only barely stronger than a lowly peasant, while others are able to go fight fully grown dragons. Some knights only make slightly above a basic peasant, while others become as wealthy as even a lord. However no matter the strength they are always defined by the earning of a crown seal. Within Great Europa it has been deemed a crime deserving of a dark seal to kill a knight, as with less knights around, more monsters in turn remain. Titles of a knight are never given by seals, instead by their allies, enemies, and the masses.
There exists several subsets of knights, each part of their own unique group unlike the rest.
Chosen Knights
Blessed by the fundamentals and part of the round table, all chosen knights are living legends in their own right. Each one with the main purpose to maintain the balance of the familiar land and keep the world in check. No one within the Familiar Lands with a even sliver of common sense would try to go after one.
Knights of the Stew
Founded by Pascal Karrotte within Great Europa, even though their main profits are that of exporting food. Every single one of the knights of the stew are able to stand their own in combat, with even some even rivaling chosen knights in term of strength and influence. Each of the Knights of The Stew share of close brotherhood and friendship with one another, leading to them rarely being at odds with each other. They have also been known to hire anyone they see as capable, even from less than ideal origins.
Oathsworn
Divine paladins of the fundamentals; blessed individuals that carry out their God's will. Each one must follow their God's beliefs and a set of tenets to remain an oathsworn. Oathsworn have to avoid types of actions that defy these beliefs and tenets lest they break their own oath. Each one is forced with a tribulation that if is unkempt will great weaken them in every facet of their existence.
Freak Knights
The 2nd Penitentiary Legion, more commonly known as the Freak Knights, are an order of Knights with mediocre arms and armor that are often tossed into a problem in droves. They are brazen, foolhardy and quite possibly insane. They find thrill in facing the unknown, resulting in them getting called freaks more often than not. Their actual captain is Commander Kadri. They'll often be shipped to feudal lords for coins or favors by Carthigia
Note: The Freak Knights are noted by the author to be considered the official stand-in/nickname representing the Familiar Lands fandom.[https://x.com/basedbinkie/status/1933190088130965530]
Squires
Before one is to be deemed a knight, many will often first be that of a squire to a knight. To be a squire requires one to obey the decisions that their knight tells them to do, in exchange the knight will teach the squire the ropes of being a knight, allowing them to have the skills needed to survive as a knight within the Familiar lands.
To be a squire of a Chosen Knight is seen with high regards, as it often resulted from the chosen seeing potential in them and deciding they'll be the one to hone it. Often times a Chosen Knight may have multiple squires, be it over their lifetime, or at the same time. Rarely however there have been times where the Chosen Knight perished in battle, with the squire rising to the occasion and avenging them. Usually the fundamental would chose one of their candidates, but there have been times where the avenging squire would ascend to the ranks of a Chosen Knight.