[[Pascal Karrotte]]
[[Flayne la Karrotte]]
Archives / Characters
Hope
Hope rules over the seas and the abyssal depths beneath, realm only accessible to fishfolk and those she blesses. Hope is an Unfamiliar Deity, one that the Fundamentals abhor and forbid the worship of. That being said, it does not stop the practice of Hope worship. Hope has a personal preference to use the trident over other weapons, natural for the goddess of the abyssal depths.
Hope wishes to bring change upon the world, believing the Unfamiliar lands, which in reality are the remaining pieces of the age myth abandoned by 15 of the fundamentals could be saved, however Authority disagreed with her, seeing that realm as a lost cause and instead created the familiar lands, she unlike the 15 fundamentals isn't held back by keeping a new realm, in turn she has strength on par with that of the age of myth's prime.
Hope's Hellspawns tend to have a greenish aquatic appearance. Their hues may shift to pure white or green. They have the innate ability to breathe underwater and resist deep oceanic pressure. While demigods of hope will often take an appearance of a Kraken when insane. She'd often abandon her demigods if they start to show signs of going insane.
Blessings of Hope
Hope favors optimists and strugglers, those who cling onto hope in a sea of adversity. She loves survivors and those with bright ideals, though she has been known to show favor to nihilists as well, attempting to give them purpose, for she knows they will be the most loyal followers once shown the light. Her cults vary from peaceful covens spreading the good word, to Eldritch cults unlocking mysteries from the age of myth, attempting to manifest hope's vision into the Familiar Lands.
Hope Clerics are granted many boons, meaning though they may be few in numbers they tend to be more effective than other clerics. They are able to cast magics from the domain of Hope, which allows them to summon forth tendrils from the deep, the ability to breathe underwater, along with denser muscles and altered biology to survive deep ocean pressure. Candidates of Hope are granted a last chance, as they will be able to bring themselves back alive once, on top of the other boons provided to clerics but with twice the potency. Candidates of Hope tend to be voyagers and those seeking great change in the world.
Domain of Hope
Hope's domain involves suffering. Hope Clerics have been observed to be incredibly durable and incredibly persistent, they would continue to stand and push on, despite their wounds that would kill them twice over. They are also observed to break limits, being able to attain strength, speed and cunning that is considered supernatural. Hope Clerics could also access the magic of the 'Deep' being able to summon tentacles, and manipulate water to an impressive degree.
Path of Hope
"You try again, you fail better."
"When we have lost everything, including hope, life becomes a disgrace and death a duty."
"Each breath a gift, an opportunity, a beginning."
Appears in
Afraid and hurt
Afraid of darkness
Always cling to hope
Foul white whale
Give me a demigod
Helmet horror
Hope VN
I can fix that
Little light of hope
Negotiating with an eldritch entity
New beginnings
She's cute
Sins of the father
Surrender
The right to see the stars
The tournament
There are two types of men
Things best kept hidden