Domimir

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Domimir

The Oathsworn of Sloth often referred as slumbering Knights; rarely seen within the Familiar Lands as they spend most of their time guarding Sloth's resting places, treating them as sacred places for pilgrims and believers alike. To sleep in one of these spots is to receive an insightful dream that could change a life or prevent a death. Domimir helmets act like sleeping masks that dulls the senses and provides a deeper slumber.

Oathsworns of Sloth may looks like they are lazy and indolent, but sloth makes them do her divine tasks for her. They are surprisingly hard workers though their deeds are rarely ever seen or appreciated.

Domimir Fights through dream projection, as they sleep they would send forth a powerful dream entity, their true self to attack their opponent. Domimirs attacks also makes one slower and weaker until they eventually die or sleep. Domimir are generally are against taking a life, they would rather just knock their opponent out.

Tenets

"Do not get too attached to the physical world; it is merely your anchor to dreams."

"Grant those that suffer the joy of dreams; show them the world that exists beyond."

Oathbreaking Acts

  • Waking a dreamer from their slumber.

  • Attacking someone while they sleep.

  • Getting too attached to the real world.

  • Lying and giving false prophecies.

  • Not doing enough work for sloth.

Tribulations

ETERNAL SLUMBER: Domimir though skilled in the arts of finding meaning with dreams often fall pray to the eternal slumber. In this state, they will project themselves outward and gain some form of aging immortality, however their projection will be aggressive to anyone that dare approach their territory and are unable to be reasoned with. Another person can still wake the Domimir during this slumber however, with significant effort.