The 7 Deadly Sins
Slugmother
Lady of Prophecies
Archives / Characters
Sloth
"You have to dream before your dreams can come true."
Sloth rules over the realm of slumber and dreams, a realm only accessible through sleep, a realm in which the past, present and possible futures meld together in an uncertain state. She's also the one in charge of the barrier between the Familiar Lands and Wonderland, which keeps imagination from overwhelming reality. Sloth wishes to create a world free of strife and suffering through understanding and communication within a shared dream, believing that once mortals reach a certain state of enlightenment, they will no longer need to seek conflict with one another and can simply exist in harmony. She can be found wandering around the Familiar Lands as a projection of herself or may be encountered within her realm if one has mastered the art of lucid dreaming.
Sloth appears to be a short snailfolk with droopy hair. She seems to prefer an appearance that isn’t awe inspiring or even presentable, opting for a form that is the easiest to maintain and has the least amount of effort put into it. There is a tome she always carries with her, a dream journal carrying forbidden knowledge that will drive an ordinary man mad with information that no mortal should know. She records her visions within this diary, for even a Fundamental can dream. She also loves poems. In her divine state, she takes the form of a great humanoid slug, so large it towers over most other Fundamentals, but with a certain gentle demeanor. She resembles Dreamslugs which roam around the Familiar Lands. These creatures are harvested by Sloth worshipers in order to dream properly. Sloth's weapon of choice is a simple staff.
Blessings
Sloth rewards people who think outside the box, doing tasks more efficiently and with less effort. She also adores daydreamers rich with imagination and creativity, believing they are the future of any nation. Her followers tend to be prophets, dreamers, and archivists, for her dreams bestow information that mortals shouldn't ordinarily know. Writers and artists are also people she values, as writing can heavily influence dreams. Her cults wish to dream lucidly in reality, finding ways to harness the power of the realm of dreams and bring it forth unto the Familiar Lands so they never have to wake up and face the harsh reality. These cults might end up tapping into the other realms by mistake, and cause undue chaos by meddling with the rules of reality.
Sloth's blessings to her Clerics take the shape of prophetic dreams, showing them possible futures or unknown pasts. Also known as Dreamers, they offer their services to others to ease their worries or help guide them into a better path. However, Sloth's blessing to Unshakable Pest, her Chosen Knight, is the ability to perceive time in a different manner. By tapping into her realm while remaining anchored to reality, one is enlightened and can process their thoughts far faster.
Domain of Sloth
Sloth's Domain is time, more specifically the slowing of time. Though she does not bestow the ability to slow down time itself, her spells allow one to impede another's perception of time. Any attempts to truly manipulate time will result in being frozen in the current time, or becoming lost in another time. Her Domain also encompasses impeding spells like 'Sleep' or 'Grease' which enable her Clerics to simply avoid a fight that needn't to be fought. Those who delve deep within the teachings of Sloth might be able to learn spells of decay and rot, but these arts have mostly been lost through the passage of time.
Path of Sloth
"We are dreamers, we are not the only ones, one day the world will live as one."
"Do not be pushed by the nightmares in your mind, be led by the dreams in your heart. They cannot betray you."
"The future belongs to those who believe in the beauty of their dreams."
"Dreams are true while they last, and do we not live in dreams? Shape the world as you have shaped it in your slumber."
"Ideologies separate us, Dreams and anguish bring us together. Suffer together, learn together so that one day we won't."