Dollmaker

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Dollmaker

The Oathsworns of Diligence. Doggedly persistent and diligent to a fault, the Dollmakers are highly feared Oathsworn due to their detachment from humanity and unwavering focus on their duty. Dollmakers pursue escape slaves, prisoners, criminals and anyone that goes against Diligence cults.

What sets Dollmakers apart from ordinary puppets is they retain brains and sometimes their heads. Their autonomy is crucial to the role because the oath must be voluntarily. Dollmakers are outfitted with guild-exclusive puppet parts. They far more powerful than the average mass produced models. Dollmakers are at least 75% puppet, their oath allows them to retain sanity and not go into a crazed puppet state.

While Diligence clerics command objects to do their biddings, Dollmakers can command themselves to do things beyond even their enhanced capabilities. When damaged enough, they could order themselves to keep moving despite their grievous injuries, or jump through a build that would ordinarily be beyond human potential. The Oathsworn possess and array of weaponry within their mechanical frame, their signature weapon is the mancatcher.

Oathbreaking Acts

  • Killing their quarry when it is not absolutely necessary; wasteful acts are forbidden and everyone should have the chance to work.

  • Mercy is not allowed; Once a Dollmaker sets forth to bring someone back with them, they must succeed or die trying, unless receiving orders to withdraw.

Tribulations

FEAR INDOLENCE: Whenever a Dollmaker is idle, they will hear haunting whispers and feel and overwhelming guilt. They must always keep working in any capacity, if they Puppet Guild has no task for them, they must find their own work as an adventurer would.

AM I STILL A PERSON?: Although Dollmakers are driven by their purpose, and their devotion to their Oath keeps them rational and lucid, they still struggle with upgrades required for their task. It is a requirement for a Dollmaker to continually upgrade one's fleshy body with superior puppet parts, but this will eventually lea to having occasional episodes of dissonance.

OBSESSION: Pursuit is the Dollmaker's trump card. If they have an important object from their quarry, they instinctively know their target's location. They can even track them down to other continents if necessary. Once a Dollmaker starts tracking, they will not stop unless ordered to withdraw, or they die in the process.